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Two other fun details:

In some cases they could be used to get things that were in the game "legitimately" but which you might not have access to. E.g. getting Mew in Pokemon Blue/Red or Surfing Pikachu in Pokemon Yellow.

Sometimes the codes would break in interesting ways. For example, an invincibility code might cause problems if it was on during a battle that you are scripted to lose. Or the "invincibility" code might actually work by instantly healing you; so you might find out that you are vulnerable if an enemy is strong enough to take all of your health with a single hit.

Like the parent post said, there was a lot of experimentation even when everything was working "correctly".



In the name of "Show, Don't Tell," here are some fun examples:

Super Mario Bros 3 (NES + Game Genie) equipping Hammer Suit / Invincibility:

https://www.youtube.com/shorts/FUVOM3rxZ5U

Super Mario World (SNES + Game Genie) causing weird memory distortion glitches, enabling swimming anywhere, and other more useful things:

https://youtu.be/o7_eFcpwq24?si=_io5oSzpRxdvuEMp&t=164

Super Mario RPG (SNES + Game Genie) enabling the hidden developer debug menu:

https://youtu.be/bH-uh9BnIfU?si=0L7qviRp5T-Nokjs&t=402

Pokemon Red (Game Boy SP + Game Genie) unlocking the unobtainable Mew (which Nintendo only gave away at rare in-person tournament events) at game start:

https://www.youtube.com/shorts/yzqTRbixnak

Zelda Link's Awakening (Game Boy + Game Genie) changing the value of "1" rupee to "255" rupees for effectively infinite currency (the creator isn't aware of the significance of "255"):

https://www.youtube.com/shorts/dRFqU_Dz3M8

Super Mario 64 (N64 + Gameshark) adding Dorrie the Plesiosaur to Lethal Lava Land:

https://youtu.be/DVBMdwn8Kc0?si=cUZ5ioG1GEvY0l-H&t=84

Super Mario 64 (N64 + Gameshark) showing off the Gameshark menu and a bunch of Mario character animation swaps:

https://www.youtube.com/shorts/AptK2MbqLXQ

Banjo-Kazooie (N64 + Gameshark) replacing the main characters with the Rareware logo and adding an "infinite jump by pressing A" hack, which adds displacement or velocity with a button press (yes, this is totally absurd):

https://www.youtube.com/watch?v=XF6pwm00vtY

Zelda Ocarina of Time (N64 + Gameshark) spawning a hidden developer-only enemy, the Starfox Arwing, which shoots lasers at Link:

https://www.youtube.com/shorts/KOQUhm1cNu8

Smash Bros 64 (N64 Emulator) spawning Master Hand (final boss) as a playable character in a standard stage:

https://www.youtube.com/watch?v=A1i9TRLifaw

Zelda Majora's Mask (N64 + Gameshark) spawning special items, equipping the wrong items, using the wrong weapons, manually adjusting the clock, etc.:

https://youtu.be/ae2q9CjqXsc?si=IPB7XcPFWZyzpbh3

Smash Bros Melee (Gamecube emulator) spawning infinite items and damage for total chaos:

https://www.youtube.com/watch?v=IDZZiL4rqlk

Quick Game Genie hardware overview:

https://www.youtube.com/shorts/WzHokvjdvDc


Goldeneye on N64 had some really cool hidden modes that could only be turned on with Game Genie. I don't recall which ones exactly required the Game Genie, but I'm pretty sure there was one that made everyone invisible until their first death in multiplayer. That was a lot of fun.


Some of the hidden stuff in Goldeneye was available without memory hacking, it just required a long sequence of button presses that was unknown for a fair amount of time. I believe stuff like invisibility in multiplayer or the special developer models are only available via button sequences.


I memorized the invisibility sequence. Grabbing Oddjob and smashing in that invis cheat was a sure way to make everyone hate you at a party. Oddjob was a good pairing because you weren't completely invisible, so his short stature/hitbox made the effect more scummy.


I just liked to make everyone wear sunglasses. Plus loading the tank into every level possible.


Game genie was only on regular Nintendo. Those other modes on goldeneye were an Easter egg built into the game, iirc


You're right that N64 did not have Game Genie (Super Nintendo and Sega Genesis also did), but N64 did have Gameshark, which was the spiritual successor to Game Genie (along with Action Replay). There is a project (https://github.com/JCR64/GoldenEye-007-N64-Gun-Game) that adds games to Goldeneye via Gameshark


From your first link - I apparently still have 'xnkxglie' memorized...


> E.g. getting Mew in Pokemon Blue/Red

0115D8CF is one of those sequences that is permanently burned into my brain to the same level as FCKGW


Wow. Talk about burn in. RHQQ2 I think was the next part. It's been over a decade since I used that code...


UUDDLRLRBASlSt

I have a hunch I’ll somehow remember the Konami Code well after I’ve forgotten everything else.


Not a Game Genie code but I have this catchy thing burned into my wetware:

Down, Up, Square, Triangle, Triangle, O, Down, Up, Square, Triangle

It's for MediEvil (PS1) and 'spells' Dust To Dust, fitting for the game's theme.


Mew can also be obtained through glitches without any game alteration devices.


Correct, however I’m afraid I can’t award any points because you didn’t begin with “Um actually” (also no idea why the downvote on your comment)

Edit: wording




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