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I’ve been wanting to play around with raycasting as well - I found myself with a sudden interest in so-called boomer shooters and would love to make my own (just for learning and messing around).

Any resources that you particularly liked when learning, or is the stuff I will find when Googling “raycasting engines” all good enough?



I used this one: https://lodev.org/cgtutor/raycasting.html (note this is just chapter 1 of 4 related chapters)

It's decent. In some cases it's a bit clumsy when they try to explain mathematics in natural language, but we can't always have pretty Latex-rendered math functions and graphics. =)




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