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I suspect WebAssembly is going to create a niche for very lightweight engines optimized for download footprint, too.

And as you say, UE and Unity seem to be optimized for artist-driven projects rather than coder-driven projects. Which, realistically, are always going to be the majority of commercial efforts, but coders often prefer code. I've written a (basic) 3D object modeller app, and I still can't work out how to use Blender.



> I suspect WebAssembly is going to create a niche for very lightweight engines optimized for download footprint, too.

I wanted to create a simple 2D game once, aiming for lot of platforms, including mobile and web. Most engines (I looked into Unity and Godot) produced just too heavy results for web. I ended up using Haxe/Flixel.




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