Can this be used for more than just multirotor drones? IE - what about other drone aircraft, as well as ground and water-based craft?
I'm currently working thru the Udacity Self-Driving Car Engineer nanodegree; as a part of the first term one of the projects used a Unity3D-based simulator to train a CNN to drive a vehicle.
It would be nice to have a more generalized simulator for this kind of work, to be able to simulate potentially more accurate environments (off road, especially). I could also see interesting work being allowed for underwater ROV environments as well...
As it is, I have considered (for an off-road and more general use) re-tasking TORCS or Trigger Rally (though after just doing some research, it seems like there are ton of these simulators - so maybe one more isn't necessary).
Still - I'm curious whether other environments and vehicles are being considered...
EDIT: It looks like Udacity recently open-sourced their simulator (one thing I have noticed about this course is that sometimes they do things, but don't let the students know about it - that, or maybe I've just been too focused on my work to notice, which is a very real possibility!)
You are absolutely at the right place. We have gone to extra length to design our code so that vehicle specifics are abstracted away behind interfaces. Also things are easily switchable. For example, don't like our physics engine, bring your own! As mentioned in release notes, we are working on other vehicle types. However water based crafts are not on our radar. My guess would be that physics would be more expensive and less accurate in general for water based vehicles.
I'm currently working thru the Udacity Self-Driving Car Engineer nanodegree; as a part of the first term one of the projects used a Unity3D-based simulator to train a CNN to drive a vehicle.
It would be nice to have a more generalized simulator for this kind of work, to be able to simulate potentially more accurate environments (off road, especially). I could also see interesting work being allowed for underwater ROV environments as well...
As it is, I have considered (for an off-road and more general use) re-tasking TORCS or Trigger Rally (though after just doing some research, it seems like there are ton of these simulators - so maybe one more isn't necessary).
Still - I'm curious whether other environments and vehicles are being considered...
EDIT: It looks like Udacity recently open-sourced their simulator (one thing I have noticed about this course is that sometimes they do things, but don't let the students know about it - that, or maybe I've just been too focused on my work to notice, which is a very real possibility!)