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On the other hand, we call this thing a computer, while only the fewest use it to actually compute something. Or, we call that other thing a camera, while it's some years since this was actually a room, you could enter. Such historical traces may be found in visual language too, e.g., we commonly use arrows to indicate directions and relations, while they aren't found in real life anymore (at least, the fewest use to shoot with them nowadays).

These historically grown metaphors make lot of sense, where it comes to how we relate to objects. The word "camera" isn't only short and distinctive, it's also evoking a sense of the history of the medium, and it may provide some emotional bonding to the object which may hardly be achieved by a "multi-image" – while the latter may actually sound a bit fancier in a 1970s SF-movie. I think, there are some valid points made by the article, and, besides, on an empirical level, I'm losing time in the newer, uniformed MacOS GUIs, too. (Not to speak of Miller's magical number 7 or 3.7 bits working memory, which are still valid in the age of flat design. But this is an other story.)



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