I get this argument and I appreciate clean flat GUIs but I also feel without the shadows on buttons they've lost a bit of the affordance and visibility that used to be promoted as important when I studied GUI design.
The classic example of good interface design, I was taught, was the "call lift or elevator" button. The theory goes that no one needs to be shown how to use a lift twice. You see it once and just know what every other lift button does even if they look slightly different.
I realise that that skeuomorphism needn't necessarily map to the computer world but _something_ seems to be forgotten in the current trend for flat, non-skeumorphic designs.
The classic example of good interface design, I was taught, was the "call lift or elevator" button. The theory goes that no one needs to be shown how to use a lift twice. You see it once and just know what every other lift button does even if they look slightly different.
I realise that that skeuomorphism needn't necessarily map to the computer world but _something_ seems to be forgotten in the current trend for flat, non-skeumorphic designs.