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> I haven't seen a great game fail

Being "great" (whatever that means) has nothing whatsoever to do with success. There are plenty of "great" things, games included, that fail. The whole idea of "building a better mouse-trap and people will beat a path to your door" is a fantasy. And this is particularly true for any app --game or not-- in something like Apple's App Store.

You can take crap, add great marketing and turn it into solid cash-flow.

In an ecosystem like the app store any app without a solid and aggressive marketing program is almost guaranteed to fail.

Yes, "great" is better than "lame" but they don't succeed or fail on their own.



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