Almost sounds like what Vulfpeck did with the Sleepify album back in the earlier days of Spotify, while serving more of a purpose than "just give this band some money"
Hey! Awesome! Just saw a nice bump in signups from this post, thank you!
I'm the sole creator of hook.io. I actually beat Amazon Lamda to market by over a month before they announced...so technically Lamda is a clone of my service! :-)
We are making a bit of revenue now and users really like the service.
We could really use an angel investment to push development forward. I've funded development for the entire project for the past 13 months out of pocket. We have no debt and almost no overhead.
Oh man, this is exactly what I've been looking for for a long time. What a brilliantly simple implementation!
FYI: it looks like they have a really generous referral program[1], so post your referral link (shameless example: https://hook.io/christiangenco?s) and I'll tweet the developer to see if you can get retroactive credit.
Yes, that is the update counter for the live deployment count on the homepage. It constantly polling our total deployment count and updating the value on the homepage.
I'm a bit of a fan of putting unnecessary stress on our servers in a controlled fashion. This gives me a bit of wiggle room if we need to free up resources in an emergency...which still hasn't happened yet. :-)
The winning team doesn't take the entire 12 million, thats the prizepool for the entire tournament. However its still a lot of money. If you qualified for the LAN finals you're getting a piece of that. If you look at http://www.esportsearnings.com/players, the top 5 players were the 5 players on team Newbee, the International 4 champions from last year. They each made over 1 million dollars from that one tournament.
We would love to be on Android. We focused on iOS first because we've been exploring the space over the past two years with new products every few months to find something that sticks. This is the first app we've launched, and you can bet that we will bring it to Android as soon as we have the resources!
That's a reasonable response. I've got another vote for android, but I'll hold onto it and be jealous of my iphone friends. They seem to be enjoying it.
we're a small team so we started on ios, but it would be fun to implement this on android since it has a lot more access to sensors and control over what happens in the background. we'll likely iterate a bit more before starting on the port though.
https://en.wikipedia.org/wiki/Sleepify