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> You think you must have something wrong with you because you think nobody finds life and work boring?

> Struggling in life isn't an illness

Do you think it's possible that some people struggle 100x more? Should they not get help?


On large teams I think the "cherry pick" workflow (Gerrit style) beats the "pull request" workflow (GitHub/gitlab style). On smaller teams it's the other way around. I think it's somewhere around 10-20 people actively committing that the cherry pick workflow comes out ahead.


This is exactly it. When I worked in a ~10 person team I just didn't get it, PRs worked quite well (with some basic discipline, they're not perfect). When I moved to a... much larger company... I don't know how PRs would work here, it would be way too unwieldy. The Gerrit style works fantastically here.


semianalysis is pretty good



I've been reading them since before all of the AI hype, and I've always thought they're pretty good. You a few spicy takes with the overview/opinions/benchmarks. Better than semiaccurate.

The article you link says not a lot of criticisms with very many words, and the AI prose gets much worse towards the end, seemingly when the author also gave up on reading it. I am disappointing in the plagiarism though, especially of Ryan Smith.

I am much more interested in what you think of the site though vs your own experiences running a GPU cloud. I've seen your comments on it for a long time, it's super interesting. So if you think their takes are mostly bunk I'd consider it way more than this hot aisle guy.


It isn't about bunk takes or not. It is about the motivation behind doing something.

Their takes are fabricated in such a way as to drive clicks to their business, where they are printing money selling MNDA to the highest bidder.

Dylan uses his influence as a service and it is borderline criminal. He just sued a whistleblower employee. It is so blatant, he even lives and works directly with people in power who feed him information.

Kind of like how SBF used his altruism to cover up the fraud he was doing. Everyone thought he was a good guy, until they realized he wasn't.


I dunno, it's a blog, so I'm not so worried about the motivation behind it besides how it biases their takes. I think being close to people that feed you information might be prerequisite to the kind of information he sends out.

I've seen the paid subscriber sections and it's nothing groundbreaking. I wouldn't/don't pay for it.

SBF used his altruism to cover up fraud. If the SA benchmarks were fraudulent, that would be a big deal. If he's just "in bed with the AI companies", like, that's a big part of the reason it's such a popular blog?

Also, I don't really have to think that Dylan is a good guy, and I certainly wasn't the only one that did not think SBF was a good guy. I get that it's really easy to call his implosion unsurprising after the fact, but it was truly unsurprising.


  > "I'm not so worried about the motivation behind it besides how it biases their takes."
Troi oi. Read what you wrote again.

Dylan is a grifting fraud. I wrote a too long document explaining a ton of examples and you're handwaving it away.

SA benchmarks for inferencemax? Yea... AMD / NVidia put their best engineers on tuning, just for the benchmarks. It isn't about serving up inference fast, it is about appearing better on the charts to sell more chips.

It is a popular blog because it is an influence service. That's the whole point. Write things that get clicks.


> Troi oi. Read what you wrote again.

I can get info from and even enjoy reading a biased take. It's not so hard to see where they are coming from. In the "semicon trash talk and rumors blogosphere", you take everything with a grain of salt, etc.

> Dylan is a grifting fraud. I wrote a too long document explaining a ton of examples and you're handwaving it away.

I've taken this to mean that it's your post so I went through it again. Some of the points are interesting but I don't think it's a very good case that he's a grifting fraud.

I enjoy the AI images done in their style though, it's pretty funny.

> AMD / NVidia put their best engineers on tuning, just for the benchmarks. It isn't about serving up inference fast.

NV has enough "best engineers" to have a couple people tuning for one of the most popular public tok/$ benchmarks without sweating. IDK about amd.


This would have been far more effective with 1/10 as many words.


Not really. It is a long story.

I really really disagree. Most of the prose is devoid of information. I find it hard to believe the author even read the whole thing one time.

Their parents?

Once upon a time the only thing I wanted for my birthday was 4 tf2 keys at $2.50 a piece.

It's not unreasonable.


$10 doesn't seem unreasonable. The highly-charged verbiage of "preying on kids" made it sound like they were bleeding them dry.

Parents have the ability to control their children's purchases. If they don't, well, that's on them.


Valve let's you sell your game on your own website and users can add the key to their steam for 0% skim. 30% rake for what is sold through their ridiculously popular store.

Apple should just charge devs for the services like fee per download if the app is free. I believe currently the minimum paid app is $0.99, so it seems reasonable to allow $.33 apps where the dev gets none and $0 if the dev wants to front the $0.33 per user.

I guess you could argue that even $0.99 apps are subsidized but I doubt it'd be accurate. They already charge to join the dev program and it's not that expensive to run an app store.


It's worse, this is mostly just to be a shoe-in for a good state school, with a "maybe I'll get lucky and an ivy will accept anyways", unless you're really exception in at least one of these areas.

> Using one’s time to do something unique and/or exceptional would be time much better spent.

The fact is that most high schoolers are just not unique or exceptional but still want a shot to break out of currently very poor job prospects or hourly labor. I think many of these kids are capable of much more once they have some time to grow up, but the system is such that they need to show their color by roughly 17 to be "exceptional" along the traditional route.

I was in high school not that long ago, I understood the point you make then, but it didn't make me unique or exceptional. Most kids just want to be good enough, to do okay.


Like balancing whose interests?

I'm thinking you're meaning like "politics is about trying to understand/impact what could plausibly occur", whereas the "truth" you mention is inherantly unconcerned with that, but I think there's also value in finding and debating it.

What's implementation without a target? Is politics concerned with improving conditions for people, or is it just balancing enough interests that we don't start killing eachother?

It's shades of both I think, and there's fierce disagreement about both the global optimum and how to or if it's worth getting there


I thought about balancing the interests of those who have power, by all means short of war.

And of course this begs the question who has power and who should have power.

The will to improve living conditions comes from the interests of those who have political power, in my view. You can say because of democracy if you like. Or, more cynically, dependence on labor and consumption (Fordism), or, more idealistically, ethical values in powerful people themselves, and all of that are nuances and not absolutes I guess.

But I wouldn't say that my definition was precise.

I just wanted to point out that it is not a given for politics to have the goal of optimizing utilitarian interests, maximizing wellbeing or long-term goals such as protecting people.

In other words, participants in politics do not only discuss how things should be achieved, but also what should be achieved.

If that makes sense: this is what I meant by "balancing powers". I'm not sure right now how to map it to the two poles you describe.


> has very low contrast and saturation and looks washed out

When shown under naive linearization and compression rather than good tone mapping

I totally get what you're saying and that is how film people talk about it but as a camera engineer it's annoying that people think washed out low sat is some intrinsic property of log.


Optical media capped out at 4 layer blu-ray (~128gb) which I'm not even sure that consoles can reliably read.

So my theory is that GTA 6 is somewhat larger and they really didn't want to invest into engineering a solution for multiple-disc or something when ~everyone downloads their games nowadays anyways. So in some sense, the true physical release "can't" exist.

This doesn't apply to most anything but GTA 6 is the one example I think could very realistically be unable to be stored on a disc at all, or unable to be stored on a 3-layer and the supply chain just isn't there for 4-layers in 2026.


Baldur's Gate 3 is already there. It's over 120GB and IIRC PS5 games only use up to triple layer. There was no disc release.

The current Gran Turismo is around 140GB. I think it has a disc, but it'll only have like half the game on it.

Final Fantasy XIV is around 200GB now, and they're talking about dropping PS4 support because drive capacity is going to be too low during the patch cycle for the next expansion.

Also, median US internet is over 100Mb/s now, so downloading a game is faster than installing it from a BluRay reader. And then you don't have to get up and change discs to change games...

Regardless, most console owners buy their games online. Otherwise there would be more games than Funko Pops at GameStop. They also have frequent sales, unlike retailers.


Hey just a correction, there was indeed a physical release of BG3 on PS5. It was released straight from Larian and came on 2 discs, dual-layer 100GB to be exact. Xbox Series as well, but it came on 4 discs due to capacity limits.

Your point stands, though. Games have grown so huge that downloading them isn't a hassle for most, but disc definitely is or has maxed out. That's not to mention how long it takes to install stuff, especially on PS5!


A number of games (for example the new Halo) aren't actually on the disc or otherwise have mandatory download requirements. The disc is just used as a DRM mechanism. Rockstar is not shipping discs for completely non-technical reasons. Likely some combination of saving a few bucks, stopping people camping out at retailers, and blocking the secondary market.


"Some game discs don't contain the game and are only used for DRM, therefore Rockstar won't be shipping discs for non-technical reasons"? That's a non sequitur.


Games don't need to be 1TB, it's just that companies no longer invest in trying to make games smaller.


> So my theory is that GTA 6 is somewhat larger and they really didn't want to invest into engineering a solution for multiple-disc

Metal Gear Solid did this 1998


Please, it’s nothing to do with any of this nonsense.

They know people will buy it regardless of format and price, so not having to spend money to print those pesky little discs is a major net profit.

GTA VI is a cancer slowly metastasising. It will signal to all other game companies that they can charge whatever they want for their pos games and people will just swallow it all down because their favourite nobody with a YouTube channel told them to.

We were already heading for an even darker age in gaming, but mark my words, GTA VI is the torchbearer of an altogether darkerer.


A lot of scams unfortunately operate right on the line of legality like the car warranty morons


Sure, but that's okay because you don't need 100% of spam calls to be recognized as spam for the incentive to do its job. The system still sounds like it could still work even if a large percent of calls weren't flagged.


This works both ways, if the detection rate is low then nobody would press a "lose $10" button.


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